March 25, 2009... Down with
GDC (yeah, you know me!) |
I didn't even realize
this Game Developer's Conference was all that
significant, yet here we are, getting tons of megaton
announcements from the event. Support for high-capacity
SD cards on the Wii! The option to (sort of) play
games straight from an SD card! A new Zelda
game for the DS, and not a sequel to the craptastic Twilight
Princess! Arcade games on the Virtual Console! A
sequel to Final Fantasy Crystal Chronicles where you play
as the villain! Oh yeah, that's a whole lot to look
forward to in 2009, at least if you're a Nintendo
fan.
Here's something else that
may be of interest to you if you own a Nintendo DS... a brand
new review of the recently released Henry Hatsworth in the
Puzzling Adventure! Originally
called Monkey Business, this title merges two
separate genres to create a refreshing new
experience. Its release was a brave and unexpected move
from Electronic Arts, and hopefully this won't be the last
time the company moves beyond its comfort zone of Madden
sequels.
March 20, 2009... Rinse,
Lather, Repeat |
My apologies for the lack
of updates, folks. I've been suffering from can
could be best described as writer's constipation, which will
hopefully clear up in a couple of months after college ends
and I've settled elsewhere.
So, how about that
Battlestar Galactica ending? Remind
you of anything?
March 12, 2009... Can't
Sleep, Clown Will Eat Me |
Fantastic. This is
going to be another one of those nights where sleep just won't
come, until 10AM in the morning when the sun is blazing in my
face and I wake not-so-refreshed at 6PM at night. I
might as well make good use of the insomnia by updating the
web site. First off, you'll note that the old Pandora's
Palace banner has been replaced with something more
colorful and exciting. With spring fast approaching, I
thought it would be the right time to make the change.
Secondly, the next batch of reviews for Awesome NES is
up. Actually, it's been up for a couple of days
now, but you probably wouldn't know that until I specifically
told you. There are some pretty sweet games in this
installment, including Solomon's Key (best described as Super
Mario Bros. for MENSA members) and Solar
Jetman.
What else is on the menu? Oh yeah,
there's a detailed interview with Jerry Lawson on the web site
Vintage Computing and
Gaming. Lawson is the creator of the
Fairchild Channel F, widely recognized in classic gaming
circles as a pretty terrible system but an important
industry milestone thanks to its introduction of
swappable media. In the past, games were hardwired into
consoles, generally playing four flavors of Pong.
However, Lawson recognized that a Pong by any other name (even
an exotic one like Jai Alai) would still be just as boring
after a couple of months, and created his console with a
cartridge slot on the front. When players got tired of
the system's two included games, they could stick a new one in
the cartridge slot, greatly increasing the lifespan of the
Channel F while giving Fairchild a steady source of revenue
from the console. It's this razors and blades approach
to retail that has defined the way the video game industry
does business, helping it earn twenty billion dollars in the
last year alone. So while Mr. Lawson's game system may
not be a lot of fun to play, no one can question its
significance.
Taking a mad leap from the past to the
future, there's word of a Wii remake of A Boy and His
Blob, developed by the fine folks at Wayforward and sporting a
hand-painted, Braid-inspired look that's ten times better than
the original game's woefully primitive graphics.
Sony is also mum about the next-generation PSP, neither
confirming nor denying that the handheld will drop the UMD
format that made its predecessor so vulnerable to piracy and
not at all tempting to third party developers. Finally,
Microsoft is trimming the fat from its line of Xbox 360
systems, replacing the Elite model with a series of limited
edition consoles designed to promote hit games like the
upcoming Resident Evil 5. All right, maybe that's not so
much trimming the fat as rebranding it.
March 9, 2009... The Real
Ultimate Experience in Your
Hand |
I just received an
AceKard in the mail last Friday, and put the DS flash
cartridge through its paces over the weekend. I was a
little dismayed at first when I couldn't get the cart to work,
but a trip to the official web site revealed the source of the
problem... unlike the Supercard, which is usable right out of
the box but forces you to run DS files through a converter,
the AceKard requires an operating system to be installed on a
memory card but runs software without the need for
conversion. Downloading that operating system is a bit
of an annoyance, especially since the AceKard doesn't come
with instructions, but it's much preferable to running each
and every game through a sluggish converter before you
play it.
Another big plus is that the Game Boy
Advance slot that was once occupied by my Supercard is now
free for peripherals, including the memory expansion cartridge
that opens the door to Neo-Geo emulation. I've spent a
couple of hours playing my favorite games with Neo DS,
and I must say that it runs titles like King of Fighters '99
and Twinkle Star Sprites better than anyone could reasonably
expect. My only gripe is that it's practically
impossible to chuck fireballs in the fighting games... dragon
punches and even SNK's obscenely complicated desperation moves
come off with little effort, but the games stubbornly
refuse to read quarter circle forward motions, even if
you leap over your opponent first. I don't know if this
means my DS Lite is on its last legs or if the emulator needs
a little more work, but either way, it's aggravating when
you consider that the Neo-Geo library consists of 90% fighting
games by volume.
Let's see, what else? The official
site claims that the AceKard can play DS games without
slowdown, although I never noticed it with the Supercard
either. It also has support for cheat codes, which I
never used with the old cartridge, and a skinnable interface,
which might be fun to play around with but certainly not
essential to the experience. What I'd like to know
is if the AceKard supports realtime save states... they
would be immensely helpful in games like Trauma Center, which
borders on impossible without them! I can't get a
straight answer from AceKard.com, so I'll have to do a little
digging on the internet to know for sure.
Well, that's it for now, folks. If
you're interested in new articles, you'll probably want to
visit 1UP for my weekly column, A
Taste of Homebrew. While you're
there, you really ought to check out the articles by Jeremy
Parish, Ray Barnholt, and Nadia Oxford, who's got a fun
retrospective on cartoons inspired by video
games. Also, I should have a new
installment of Awesome NES up in a couple of days, so keep
your eyes peeled!
March 3, 2009... Everything
Must Go! |
As you may know, Midway is
selling some of its franchises to pare down its massive
debt. What you may not know is that the company is open
to selling just about everything in its software library, and
that a handful of gamers have given some thought to purchasing
the rights to a couple of the company's more obscure
titles.
I know, it all seems a
little far-fetched. Don't dismiss it too quickly,
though. A member of the Talking Time forum
contacted Midway's lawyers about acquiring some of the
company's properties, and received this
response:
Hi, Andy-
My name is
Kayvon Bina and I am with Lazard Freres; we were retained by
Midway to advise it on its financial and strategic
alternatives.
Glad to hear of your interest in the
Cruis'n and Tapper franchises in Midway's classic IP
catalog. The company, as you might guess, is very focused on
its restructuring efforts and the legal department - which
would have to do a bit of digging to ensure all rights are
clear to those IPs you've identified - is quite occupied
with the chapter 11 procedures underway. For us to move
forward on a deal for any classic IP I would really need to
get an approximate sense for:
a) The organization you
represent;
a) the type of deal you are interested in
(e.g., outright IP purchase; exclusive license);
b)
the magnitude of the offer (a dollar figure);
c) your
funding source (i.e., would you pay w/ cash on hand?)
I
realize the above is quite forward, but Midway is evaluating a
wide range of offers and needs to work through inbound
interest as efficiently as
possible.
Best,
Kayvon
Judging from this letter,
it seems that Midway is open to all reasonable offers for
their properties. It's unlikely that ordinary gamers
will have the cash to get their hands on Smash TV, but it
is a golden opportunity for smaller players like
Raw Thrills, which could purchase the rights to all the
games its CEO Eugene Jarvis developed for Williams
back in the 1980s. Don't let this chance slip through
your fingers, Gene!
March 2, 2009... Glutton for
Punishment |
Don't get me wrong, I think
Street Fighter IV is a fine game, but the online experience
has only gotten more and more frustrating since its
release. Unlike Super Street Fighter II Turbo HD Remix,
where my fights have been split evenly between victories and
defeats, SF IV serves up a consistent string of humiliating
losses each and every time. It makes me wish there
were a matching service available to help players find
opponents of equivalent skill, because there's nothing that
sucks the fun out of a game faster than getting steamrolled by
an endless procession of unstoppable rivals. I'm
starting to feel like Ricardo Montelban at the end of the
first Naked Gun movie, for crying out loud!
(You got the clip ready,
Gene? Whaddaya mean there's no clip? Viacom pulled
it?! Damn it all! All right, just give them the Awesome
NES update instead.)
February 22, 2009... Square
Peg in a Round Hole |
During a recent
conversation on Xbox Live, my good friend Freakservo brought
up an excellent point about the individuals calling the shots
at Nintendo, Sony, and Microsoft; the leaders of the
video game industry which determine what you'll play and how
you'll play it. In the early days, these companies were
logically captained by video game designers, who had paid
their dues on the front lines and left with an intimate
knowledge of what their customers wanted.
However, in recent years,
the role of industry leadership has been handed over to
marketing specialists, and rare anamolies like the carpet salesman who was
put in charge of Atari have become the rule rather than the
exception. Before he was hired as Nintendo's lead
spokesman, the Dick York-esque Reginald Fil-Aimes hadn't spent
a day in the video game industry, instead developing the
Bigfoot pizza for Pizza Hut and changing VH1 from a
respectable music video channel into the all-Flava
Flav network.
Freakservo expressed
concerns that hiring marketing executives with little industry
experience only widens the gap between game companies and
gamers, and I'm inclined to agree. One has to imagine
that it would be excessively difficult to address the
concerns of your customers when you don't share their passion
for the products you sell.
February 21, 2009... RIP,
Socks the Cat |
CNN reports that Socks, the
official first cat of the Clinton Administration, has died at
the rather impressive age of twenty. Socks was one
of the only things I liked about the Clinton presidency, so he
will be missed. I'm also hoping that this event will
trigger the long overdue release of Socks the Cat Rocks
the House, a Super NES and Genesis title that was canceled at
the last minute due to its White House setting. All the
bosses were caricatures of crusty old Republican congressmen
like Bob Dole, giving the game the appearance of political
bias and keeping the finished product from reaching store
shelves. However, now that Socks is gone, the 16-bit
systems are gone, and most of the congressmen are gone (either
from the senate or this plane of existance), there shouldn't
be anything stopping the ROM from hitting the Internet.
Well, anything but the selfishness of prototype
hoarders.
February 19, 2009... They
Fight, They Fight, They Fight and Fight and
Fight |
Phew... sure has been a
while since my last update, hasn't it? Guess I was having one
of those manic Mondays. And terrible Tuesdays. And woeful
Wednesdays. Uh, you get the point.
Fortunately, I'm feeling MUCH
better now. And now that Street Fighter IV has been released,
I have something to discuss on the site! Critical acclaim for
this Capcom release has been nearly universal, but being the
wet blanket I am, I'm going to break the streak and throw a
few complaints into the mix. While Street Fighter Alpha and
its sequels offered remarkable flexibility in the way that
super energy could be used, Street Fighter IV goes back to the
stingier days of Super Street Fighter II Turbo, with only one
super attack for each character and a four segmented super
meter that take an agonizingly long time to charge.
In the game's defense, there are
enhanced specials in the tradition of Street Fighter III and
Darkstalkers, but they lack the flourish and impact of
Alpha's super combos. Ooh, a fireball that hits not once,
but twice! Big flippin' deal. Ultra
moves do a better job of filling the gap, acting as Capcom's
more strategically viable answer to the fatalities in Mortal
Kombat. However, they require energy from a seperate meter,
which can only be filled by absorbing hits. Putting your
fighter in jeopardy for a chance at victory is a hard
sell, even if some of the Ultra moves are an incredibly
satisfying way to end a match.
Then there's the end boss. Oh,
that miserable, miserable end boss. Seth is a hellspawned
hybrid of every fighting game villain you've ever sworn at in
the past eighteen years. He's got the wholesale move theft of
Geegus, the selective gravitational pull of Orochi, the iron
defense of Kryzalid, and the absurd character design of Gill,
all wrapped up into one tremendous pain in the ass. Oh, but
Capcom wasn't finished there! They had to twist the knife by
giving him the most aggravating voice they could find...
namely, the Voice of the Agency from Crackdown. He was hard
enough to stomach when you were the genetically
engineered superhuman stomping gang
members like so many ants, but his sneering arrogance is
all the more frustrating when you're the one getting
stomped.
While I was out, I also picked
up Retro Game Challenge and the King of Fighters collection
for Wii. Everything I've said about Game Center CX in a past
review applies to this localization as well, although the
translation to English is a nice bonus. Numerous nods to
defunct game magazines can be found in the game's fictional
publication GameFan (no, not that Game Fan, although
they seem to share editors!), and Arino's voice is far less
grating now that it's in English, even if he's the manliest
sounding kid since Ash took up chain smoking for a couple of
seasons on the Pokemon cartoon.
The only downside is that I've
already seen everything else that Retro Game
Challenge has to offer, making me wish that I had waited
for it to hit these shores before playing it from beginning to
end. It's the R4 curse... you save a lot of scratch on games
that nobody in their right minds would ever buy, but when you
finally find the one release that's actually worth the money,
the temptation to finish it before the purchase becomes
irresistable. I did the same thing with Super Princess Peach,
burning through a large chunk of the game before adding it to
my collection, and having to repeat all the sections I'd
already finished hurt the experience.
However, I don't mind
returning to the games in King of Fighters: The Orochi Saga,
no matter how much I've played them in the past. I'm not
entirely sure why... perhaps it's because there's a lot less
commitment involved. You can just jump in, play for fifteen
minutes, then quit when you've had your fill. Maybe it's
because of my deep-rooted nostalgia for the Sega Saturn and
all the time I spent in Arizona arcades. Maybe it's the relief
of finding the first truly outstanding fighter for
the Wii (sorry, but Tatsunoko vs. Capcom wasn't that game). I
still haven't decided... all I know for sure is that I've
finally got a reason to turn on my system after weeks of
neglect. You really can't go wrong with five King of
Fighters games for twenty dollars. Well, actually, you
CAN, but that's why I bought the Wii version instead of its
sad-sack Playstation 2 counterpart.
Anyway, there's a new Awesome NES update,
featuring Skate or Die, Silkworm, and more crappy Simpsons
games than should ever be available for one game system.
You know what to do, folks.
February 8, 2009... Tainted
Love |
Tatsunoko vs. Capcom?
Yeah, it's not that great. There's nothing wrong with
the graphics... I couldn't imagine better on the Wii, with
solid cel-shaded character models and picturesque
backgrounds that would be impressive on any
system. However, there's nothing that can redeem the
heinous gameplay. Developer Eighting has taken
twenty years of Street Fighter tradition and thrown it out the
window, cutting the number of attack buttons in half and
leaving the player eternally confused as to which one does
which. Worse yet, the control is puzzlingly stiff,
making super moves a dangerous crap shoot in a close
fight.
The greatest crime of all
is that the cast of heroes is incredibly lame. Series
regulars like Ryu and Chun-Li are joined by obscure and
largely useless bit characters like Rock Volnutt, Saki, and
some jerk from Onimusha. On the Tatsunoko side are a
half-dozen sentai heroes who are so dated and generic that
it's hard to fathom how they justified this
crossover. I wasn't even born when some of
these characters made their Japanese television debut, and my
receding hairline and expanding waistline should make it
clear that I'm not a young man.
Tatsunoko vs. Capcom is
a bitter disappointment not just because it's the
worst game in the Capcom crossover series, but because
the underlying engine demonstrates that it could have been one
of the best. Let's hope Capcom gives it the overhaul it
deserves and releases it in the United States with a six
button control scheme, and without all the dead weight in the
cast.
Anyway... there's a review of Super
Street Fighter II Turbo HD on the Xbox 360
review page. You go ahead and read that, while I suffer
through my Shakespeare homework.
February 6, 2009... The
Things I Do For Love! |
A love for Capcom fighting
games, that is. I didn't bat an eye while shelling
out nearly sixty bucks for a Street Fighter IV pre-order, and
bought Super Street Fighter II Turbo HD despite some
initial reservations, but even I'm having second thoughts
about hacking my Wii to play Tatsunoko vs. Capcom.
Thanks to SoftMii, the system menu looks like something the
original Xbox threw up after a night of binge drinking, and
even official US releases won't run unless I use the Homebrew
Channel. Man, this had better be worth the
trouble!
One decision I'm
not second-guessing is buying an iPod Touch. I
was never all that thrilled with Apple's line of music players
in the past, but this is an entirely different animal,
offering internet access, rudimentary gaming,
and multimedia features in a gadget roughly the
size of a wallet. This thing is like a Swiss Army Knife
for the digital age! My only beef is that the gaming is
a little too rudimentary for my tastes. Some
games have higher aspirations than others, but even in
the more full-featured titles like Rolando, a touchscreen
is no substitute for a D-pad and buttons. Just something
to keep in mind when you start work on the third generation
iPod Touch, Apple!
All right folks, I'll leave
you with an Awesome NES
update. Actually, I published this last week without
mentioning it on the front page, but if you haven't seen it,
it's new to you!
January 25, 2009... Not Cool,
Dude |
No, I DON'T accept
that. You can't pick fucking Akuma, then
disconnect immediately after I beat you! What kind of
bullshit is that?! I suck like nobody's business at
Super Street Fighter II Turbo HD with Almonds, but at least I
stick it out through all my ranked battles... and my
dismal win/loss record proves it. If you choose a broken
character like Akuma in a ranked match and lose, you
deserve to have that on your permanent record, and
pulling out like a desperate teenager after prom night
shouldn't erase it.
Well, enough of that.
In a misguided attempt to compete with American
developers, Jaleco Holdings topped Sumner Redstone's $100,000
sale of Midway by dumping Jaleco for the low, low price of a
penny. We will not be undersold! Days after that,
Aruze (best known to gamers for its attempted murder of SNK)
determined that its own gaming division Seta wasn't even worth
selling, and shut it down. If you've ever played NES
games like Castle of Dragon or The Adventures of Tom Sawyer,
you'd understand why.
The closure of companies like
Jaleco and Seta is no great loss, but it's only the tip of a
very distressing iceberg. The shift from Eastern to
Western game development has drastically changed the landscape
of the industry, with many of the big names from my
childhood closing up shop. Even the companies that
are still around have retreated from the video game
business... Vic Tokai's now an internet service provider,
and FCI is running a television network.
Maybe it's because I've always preferred Japanese games, or
maybe it's an unwelcome sign of my own advancing age, but
either way, it's difficult for me to accept.
January 21, 2009... Whose
Sequel Is This, Anyway? |
Thanks to the steep
price cuts at Amazon, I'm playing Ninja Gaiden II right
now. This game is a much different animal than previous
entries in the series... sure, you're still slaughtering
shinobi, but the slow, methodical pace of Ninja Gaiden Black
has been abandoned for gameplay that's faster, flashier, and
above all else, dumber than ever. Throw in more meat
carving than a butcher shop and the most improbably ridiculous cutscenes
you've seen since the last Matrix movie (I think it was called
Wanted) and you've
got a game that feels more like Devil May Cry than
anything you'd expect from controversial developer
Tomonobu Itadaki. Was Ninja Gaiden II created around the
time the 'ol horndog was fired from Tecmo? That would
certainly explain the sudden, violent shift in the game's
design.
January 20, 2009... Inaugural
Bash |
Well, it's official,
folks. Barack Obama is the 44th president of the United
States... and not a moment too soon!
On
less pleasant news, there are reports that Fukio Mitsuji, the
creator of the beloved Bubble Bobble series, had died late
last year. That news has not been verified by a credible
source- 1UP.com's Ray Barnholdt would only call it a
rumor- but it certainly seems plausible. The series is
over twenty five years old if you count its humble beginnings
with Chack 'n Pop, and Mitsuji was probably in his thirties
when he started working on it. Add a tendency for
Japanese programmers to smoke heavily, and his death is not
that much of a surprise. Tragic yes, but not that
shocking.
Mitsuji's work was a strong
influence on my formative years as a gamer. I loved the
way that Bubble Bobble bridged the gap between the fast-paced,
single-screen action of early 80s gaming with the power-ups
and satisfying depth of the NES era. There were a few
legitimate sequels, including the gorgeous Bubble Symphony,
but more often, the Bubble Bobble series would stray from
its roots, dabbling with new play styles. Some of these
spin-offs were anchored to lame weapon systems that weren't as
functional or fun as the bubbles from the original game
(rainbows? Seriously?), but others shined just as
brightly as the first Bubble Bobble, especially
Bust-A-Move which remains one of my favorite puzzle games
fifteen years after its arcade debut.
If the rumor is true,
the video game industry lost a legend on December
11th.
Oh yeah, before I go... I
probably should mention that Awesome NES has been
updated. We're digging into the Ss with reviews of
Section Z, Seicross, and way too many Sesame Street
games. Hey, they've got to be covered
too!
January 15, 2009... Come on
Over to Katzroy's
Place |
I
guess I'm supposed to make fun of the black guy who will make
his debut in Final Fantasy XIII, at least judging from all the
other blogs I've read in the past week. I've got to be
honest with you, though... I find Katzroy's more realistic
design a lot more appealing than the plastic prettyboys who've
become a trademark of the series. According to
Wikipedia, he'll also be the polar opposite of the last
African-American to play a leading role in a Final Fantasy
game. Unlike Barrett with his second-rate Mr. T
schtick, Katzroy is a real nurturing type who adores chocobo
hatchlings and has a tendency to cry at the drop of a hat
(which incidentially couldn't possibly fit over his
Richard Pryor afro). I still won't be buying the game,
but it's encouraging that Square is finally starting to color
outside the lines with its character
designs.
What
I will be buying is Street Fighter IV. I had
mixed feelings about the game at first... to me, it just
looked like a rehash of Street Fighter EX with more camera
mugging. However, after watching Dan
Hibiki in action, I'm convinced that the
designers really know what they're doing. They've
perfectly captured the personality of Capcom's cocky
comic relief, from his frantic running animation to the way he
sticks his upturned thumb into the player's face after
socking an opponent with a super combo. Also,
Street Fighter IV is probably going to be the only
full-fledged Xbox 360 release this year with that classic
fighting game feel, so I'd better take advantage of what will
likely be a rare opportunity to chuck
fireballs.
Before I go, let me leave
you with... no, not Awesome NES this time! Nice guess,
though. This time, I'm bringing back The
Lost Rings with twenty classic reviews of
import Saturn games. I've even expanded upon a couple of
the crusty old critiques, particularly Keio
Yugekitai and All-Japan Pro
Wrestling which read like entirely new
reviews! If you're one of the few, the proud, the Saturn
fans who imported games during that system's brief heyday,
swing by the page and soak in the goodness!
January 8, 2009... What Goes
1UP Must Come Down |
Like a lot of aspiring
young game journalists, it was a dream of mine to write for
EGM, even in the early days when Steve Harris was calling the
shots and the magazine was not that great.
Yesterday, the magazine came to an end... and so did the
dream.
There were signs that EGM
wouldn't last much longer in an age where gaming news
comes fast and free over the Internet. Even the magazine
itself seemed aware of its impending demise, with a
recent issue bearing the headline "Watchmen: The End is
Nigh." However, the news that 1UP, the magazine's online
counterpart, was sold to The Hearst Corporation was harder to
rationalize. Hearst wants to turn it into a branch of
Underground Gaming Online, but that site hasn't been relevant
in years! The last time UGO made a splash on the
Internet was when they were doing that promotion where Gary
Coleman would answer questions from the few people who
still remembered he was a television star and not just a
hot-tempered security guard.
The real kick in the teeth
is that this happened just two weeks after I was hired to
contribute to 1UP's Retro Gaming Blog. Given UGO's
tendency to pander to the Halo and Grand Theft Auto crowd, I
wonder if I'll have that job in a couple weeks when the
transition from Ziff-Davis to Hearst is
complete.
Oh well, at least I'll always
have The Gameroom Blitz! Speaking of that, I just
finished writing a feature review, the first on this
site in over a year. I'm giving some much needed
publicity to Spelunky, Derek Yu's action title that
serves as both a tribute to the Broderbund computer game
and a means of addressing its most aggravating flaws.
You'll find the review right
here.
January 2, 2009...
Whoops |
So, I was poking through
the Xbox Live Video Marketplace last night, and found this
slogan buried in the networks section of the
service...
This unfortunate
coincidence reminds me Thicke of the Night, the shortlived
talk show hosted by Alan Thicke of Growing Pains fame.
The series was such a disaster that even the commercials
seemed to hate it, with one ad proudly announcing "Once you
try our maxi pads, you'll never go back to thick
again!"
Speaking of falling asleep
at the wheel until the car veers off the road and into a
tree, Microsoft also let Warner Bros. sell a
World War II-era Superman cartoon called Japateurs. Yes,
Japateurs. It's exactly what you'd expect from the
title... the man of steel thwarts an Axis sabotage
attempt by throwing buck-toothed Japanese men around like
ragdolls. It's incredibly tacky and insensitive, but at
least Microsoft didn't do something really idiotic,
like trying to sell a cartoon based on that awful
Control+Alt+Delete comic.
Wait, they
did?
Seriously...? That's it, I'm out of here. If you want me,
I'll be on the Wii.
Oh yeah... before I go, I'd
better post a link to the latest Awesome NES
update. We're closing out the Rs with Romance of
the Three Kingdoms, its sequel, and a few games that won't
bore you to
tears. |
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